V4.660 notes

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SusProg3D - Suspension by Design.
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Version 4.660 has a number of enhancements.

Thanks to all of those who made comments and suggestions.

In no particular order.

V4.660A (Build 1252.1).

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Extensive changes to the live axle calculations for performance.
Reduced the number of live axle calculation options.
Thanks to Bruce and Andre for this one.

V4.660B (Build 1252.1) bug fixes.

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Updated the roll&bump calculations to include static.
When including the steering in the roll&bump calculations, the roll centre can be different to that when the steering is not included.
This is most noticeable when there is bump steer.
Thanks to Manuel for this one.

V4.660C (Build 1253.2) bug fixes.

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Fixed a bug with the live axle 4-link suspension.
Added better error handling for excessive turning angle with lateral drag link steering.
Thanks to Jan for this one.

V4.660E (Build 1254.4) bug fixes.

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Fixed a bug with the steering calculations when using [Upright].
Thanks to Jaime for this one.

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Fixed a bug with the roll calculations if there was zero bump travel.
Added an error check for invalid shock lengths if they were used to set suspension travel.
Fixed a bug with showing steering tab items when there was no steering.
Updated the ECalc and VCalc to show more meaningful error messages.
Thanks to Marvyn for these ones.

V4.660F (Build 1258.5) bug fixes.

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Fixed a bug in the server licence registration that ignored the entered port number.
Fixed a bug in the network client that erroneously reported a registered client as unregistered.
Added the functionality to allow entering vehicle coordinates for axle mounted shock and spring.
Fixed a bug that displayed an incorrect axis character in some input forms.

V4.660G (Build 1258.6) bug fixes.

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Fixed a bug in the spring, shock, arb suspension input form that displayed incorrect text.
Thanks to Rob for this one.

Your feedback and suggestions are always appreciated.